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Chaos Arena Phorum  |  Outer Octogram  |  Rules, tips and FAQs  |  Topic: A bunch of rules questions
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Author Topic: A bunch of rules questions  (Read 723 times)
Frater Miez
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« Reply #6 on: January 05, 2010, 10:06:42 PM »

Quote
1: Is it possibel for an archer to shoot into combat if he is not part of that combat?

nope - shooting arrows and fighting combats are two separate stages in a round. Never the twain shall meet...

Quote
2: If a spell on the octo altar is discarded deu to loss of concentration of the mage and the spell wasnt in action yet do you have to show it to your opponent?

Nope, you MAY show it if you want to, but you never HAVE to.

Quote
3: If your characters are in a group combat is it possibel to exclude one or more characters if you want too?

Nope: only by moving them so that they don't touch enemy characters. Otherwise ALL characters touching will be in the group combat.

Quote
4: magical whirlwind card. If a character has to move randomly to the spot of another character what hppens?

Nothing happens - whirlwind only moves a character 1 hex, right? So if the target hex is occupied the character will stay in his original spot.
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Jali
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« Reply #5 on: January 01, 2010, 11:42:18 PM »

I have 4 questions about the rules too..

1: Is it possibel for an archer to shoot into combat if he is not part of that combat?

2: If a spell on the octo altar is discarded deu to loss of concentration of the mage and the spell wasnt in action yet do you have to show it to your opponent?

3: If your characters are in a group combat is it possibel to exclude one or more characters if you want too?

4: magical whirlwind card. If a character has to move randomly to the spot of another character what hppens?
« Last Edit: January 05, 2010, 07:01:30 PM by Jali » Logged
Frater Miez
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« Reply #4 on: June 30, 2006, 01:04:29 PM »

As for the Moorcock/Nosferat thing, that discussion has been held before this forum went temporarily down and those particular posts were lost. The ruling came form Head-Honcho Miez on that one. I stick to that one, restating my previous arumentation. Besides, "must be used as a character" != "is a character". (I know that point amounts to next to nothing, but it might just work in a court of law.)

Yep - completely correct: a Moorcock must be used AS A CHARACTER - that is:

- It moves in your movement phase.
- Does its' damage in any action phase (yours as well as your opponents).
- Counts towards the number of characters on the board for drawing Chaos Cards (yes, yes, I know that this is debatable - but because you have a huge tentacled thing muttering about the board that means you attract more demonic attention. Makes sense?).

However, it IS NO CHARACTER:

- It can't die.
- It will never take damage.
- It can't hold, hand over or use Items.
- No spells or Chaos Cards can influence it at any time.
- It will only disappear when its' controlling Mage dies or breaks concentration.

Hope this clears up the Moorcock phenomenon. All the other points made are valid and conclusive. Well done people. Have a cookie. Grin
« Last Edit: June 30, 2006, 01:06:46 PM by Frater Miez » Logged

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« Reply #3 on: June 02, 2006, 06:16:03 PM »

*Leaves through manual*

*Muttering to self* Ah, yes, I must have missed that one.

It does seem like you can indeed choose for yourself what character gets zapped by the shocking surprise. I must say, it does surprise me that it was decided to overrule the dying sequence of regular combat, but if that's what it says, than who am I to stubbornly defend my erroneous position?

As for the Moorcock/Nosferat thing, that discussion has been held before this forum went temporarily down and those particular posts were lost. The ruling came form Head-Honcho Miez on that one. I stick to that one, restating my previous arumentation. Besides, "must be used as a character" != "is a character". (I know that point amounts to next to nothing, but it might just work in a court of law.)
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« Reply #2 on: June 02, 2006, 05:29:41 PM »

Thanks for the update.

Your comments were very helpful and I agree with most, however:

- the rules (section tricky stuff) state that "if more than one character attacks your Mage, you get to choose which enemy character takes 1 life damage" when using the shocking surprise. This contradicts your explanation.

- same section declares that the moorcock "must be used as a character, that moves instead of the Mage during the action phase". If you look at it that way, one could argue whether it can be Nosferated or not. It would make the Nosferat a strong counter against the Moorcock.

Looking forward to your interpretation of the rules.
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« Reply #1 on: May 28, 2006, 06:06:27 PM »

Let me start by saying..... CONGRATS!

It is good to see Cool Dutch games on the market.

After a few plays we ran into several issues which need resolution by the creators.
We have our thoughts with all questions stated below, however we would like your input.

Archers
Is there a maximum to the amount of arrows an archer can carry? If not, an archer could discard the “three arrows” item with ie 1 remaining arrow and reload to 4, giving a great deal of fire power and a free slot for other goodies.

Group Combat
The rules portrait group combat as optional; quote “they may attack as a group”. So if 3 characters are touching, it is possible to attack with only 1? And if so, would it then be possible to attack with 2 out of 3? Or is it one or all, all or one?

With regard to the party at the receiving end of the big old whoop ass, the defenders, are they able to choose to strike back with only 1 character when more are in contact and the enemy chooses to use full force, say 3 characters?
This is especially relevant when you intentionally want to loose a combat, ie when a scout with the “Weird Outer Dimensional Ticking Artefact” comes running up to your pimped battle team.

Does a group containing a Berserker engaging in group combat get to role 2 dice and select the highest number?

Spells
When your opponent uses "Nilfizk’s Nullyfying Spell Screw-up” while you have the Level 0 “Whave em in da air” on your Octo Altar, are you allowed to act like a Level 1 spell got dispelled, giving your opponent the feeling he is really doing something useful? Or does the Level 0 stay on the Altar and reveal its bogus nature? Hence, should one read the “screw-up” as: “Immediately destroys all enemy 1st (and lower) level spell effects that are now in play. Including a spell on your enemy’s Octo Altar.” Presumably the same question could be asked for the “Maicrowave’s Moronic Mindmush Demon”.

Does the mage fired up with a “Celebungols’Shocking Surprise” get to choose its moment of discharge or is the first enemy in close combat the lucky zillion Volt winner? There could arise a situation were it would be wise to save your Amps for the runner up, ie when a scout tries to discharge you while a Berserker with a “Big Hamma” is coming right at ya.

Can a character possessed by the “Moorcocks’Gruesome Gibbering Possession” be Nosferated by “Nosferats’Unrefusable Offer”?


That 'll be all for now.
Back to the arena.....

Oooh, I wanna try!

First one's easy! The Three Arrows card clearly says "As soon as an archer with no remaining arrows gets this card he may discard it and take 3 new arrows." This means that he may only discard it when he has no more arrows remaining. Thus, there is no way at all you could ever carry more than 3 arrows.

Second:

As far as I get it, it's all or none, with none only being an option if the player who's turn it is decides not to attack. That goes for both attacker and defender. I started that "Weird Outer Dimensional Ticking Artefact" discussion on this forum's first life-cycle, after having had exactly that situation at the first Workshop (2 Berserkers and 1 Knight versus 1 Archer carrying said item). The only way I could have not won that particular confrontation and suffer a whopping 3 lives damage was by rolling -6 whilst my opponent would have to roll 6. Needless to say, I took the damage and wasn't happy.

Yes, any combat involving Berserkers gets 2 dice. Be it individually or in group. That's the great thing about Berserkers.

I'd say it only concerns level 1 spells (and level 1 & 2 spells for Moronic). Leaving your "Wave Em In Da Air!", in any case, won't necessarily reveal it's bogus nature. It might make your opponent think there's a higher level spell coming up.

The Shocking Surprise discharges just before combat takes place. You fight, you Zap. In case of Group combat, the order of damaging is predetermined as per the Manual, page 10: Dying Order, which states: Scout, Archer, Warrior, Berserker, Knight, Mage. So no choosing your target, unless you get attacked by, say, 2 Scouts and an Archer, in which case you do get the choice of which Scout takes the damage.

A Moorcock is no longer an active character. It has no mind to control. Thus, Nosferat can't control it's mind. Besides, I'd say any succesfull attempt at Nosferating a Moorcock is a definite "Breach of concentration" on the Moorcocking Mage, which leads to the death of the Moorcock.

Right. This, then, is where I step back, and let the people above me step in and correct any mistake I made. Untill then, I hope this helps!
« Last Edit: May 28, 2006, 08:25:05 PM by simply not edible » Logged

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« on: May 28, 2006, 02:09:21 PM »

Let me start by saying..... CONGRATS!

It is good to see Cool Dutch games on the market.

After a few plays we ran into several issues which need resolution by the creators.
We have our thoughts with all questions stated below, however we would like your input.

Archers
Is there a maximum to the amount of arrows an archer can carry? If not, an archer could discard the “three arrows” item with ie 1 remaining arrow and reload to 4, giving a great deal of fire power and a free slot for other goodies.

Group Combat
The rules portrait group combat as optional; quote “they may attack as a group”. So if 3 characters are touching, it is possible to attack with only 1? And if so, would it then be possible to attack with 2 out of 3? Or is it one or all, all or one?

With regard to the party at the receiving end of the big old whoop ass, the defenders, are they able to choose to strike back with only 1 character when more are in contact and the enemy chooses to use full force, say 3 characters?
This is especially relevant when you intentionally want to loose a combat, ie when a scout with the “Weird Outer Dimensional Ticking Artefact” comes running up to your pimped battle team.

Does a group containing a Berserker engaging in group combat get to role 2 dice and select the highest number?

Spells
When your opponent uses "Nilfizk’s Nullyfying Spell Screw-up” while you have the Level 0 “Whave em in da air” on your Octo Altar, are you allowed to act like a Level 1 spell got dispelled, giving your opponent the feeling he is really doing something useful? Or does the Level 0 stay on the Altar and reveal its bogus nature? Hence, should one read the “screw-up” as: “Immediately destroys all enemy 1st (and lower) level spell effects that are now in play. Including a spell on your enemy’s Octo Altar.” Presumably the same question could be asked for the “Maicrowave’s Moronic Mindmush Demon”.

Does the mage fired up with a “Celebungols’Shocking Surprise” get to choose its moment of discharge or is the first enemy in close combat the lucky zillion Volt winner? There could arise a situation were it would be wise to save your Amps for the runner up, ie when a scout tries to discharge you while a Berserker with a “Big Hamma” is coming right at ya.

Can a character possessed by the “Moorcocks’Gruesome Gibbering Possession” be Nosferated by “Nosferats’Unrefusable Offer”?


That 'll be all for now.
Back to the arena.....
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